In the latest Nintendo Direct, it was announced that the developers of Super Smash Bros. for Wii U and 3DS are now taking suggestions for new characters to add to the already packed roster. Two new characters that are already slated to be added are the fan-favorite Pokémon, Mewtwo, and Lucas from Earthbound. Both these characters (and the new ones to be added, most likely) are going to be available to purchase as DLC. The reasoning behind the developers wanting to add new characters could be a myriad of things ranging from a shameless cash grab, to fan service (or a combination of both), but I can't help but think that there might be an alternative reason for wanting to add fan-requested characters.
|Mewtwo makes his return to Smash Bros. for the first time since Melee|
|Literally. Lucas came out of nowhere, but why? Do we really need a Ness clone? *takes shelter*|
Let's back up for a second. I'm sure the majority of you have heard about the theory that the Super Smash Bros. franchise being modeled after series creator Masahiro Sakurai's life. I have always had a hunch that maybe some of the game's themes and characters were pertinent to the creator's life.
In the first Smash game for the Nintendo 64, the opening cutscene depicts a child bringing his toys to life in his bedroom to make them fight. Therefore, we can assume that the Smash franchise takes place in a child's imagination. With each entry in the series, the child gets older and becomes more mature. For instance, the characters were depicted as being plush toys in the first game, and became action figure-like statues in the later entires, giving the player the sense that the child was growing up. Fittingly, Sakurai grew up with Nintendo, so this child could represent him and his progression through his childhood.
And then we have the series' main antagonist, Master Hand. He is the final boss if the player runs through Classic Mode. It seems rather strange that in a world full of Nintendo baddies, that a disembodied hand is the main villain. Well, in the Smash Bros. universe, Master Hand represents creation and ultimate power. He can be interpreted as representing Sakurai's desire to create. It makes even more sense if you look at the N64 opening cutscene, considering that a hand is the one making all the toys come to life and fight, much like Sakurai did when he created the series.
But, then we have Master Hand's alter ego, Crazy Hand. He's the complete opposite of Master Hand; he's sporadic, unpredictable, and erratic. Crazy Hand made his first appearance in Melee, which isn't a coincidence. The development of Melee was a difficult one for Sakurai. He reflected on the experience in a column he wrote for Famitsu magazine:
"On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind. I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four."
|Crazy Hand could represent Sakurai's desire to break free of making Smash sequels and move on to other projects|
|Tabuu cold represent adulthood and society's judgement|
|Fierce Deity Link faces off against Master Core in the 3DS version|
|Take a break, Sakurai, You deserve it.|