Showing posts with label Wii U. Show all posts
Showing posts with label Wii U. Show all posts

Friday, April 3, 2015

Could Super Smash Bros. for Wii U and 3DS be the last Smash games?



In the latest Nintendo Direct, it was announced that the developers of Super Smash Bros. for Wii U and 3DS are now taking suggestions for new characters to add to the already packed roster. Two new characters that are already slated to be added are the fan-favorite Pokémon, Mewtwo, and Lucas from Earthbound. Both these characters (and the new ones to be added, most likely) are going to be available to purchase as DLC. The reasoning behind the developers wanting to add new characters could be a myriad of things ranging from a shameless cash grab, to fan service (or a combination of both), but I can't help but think that there might be an alternative reason for wanting to add fan-requested characters.


Mewtwo makes his return to Smash Bros. for the first time since Melee

Literally. Lucas came out of nowhere, but why? Do we really need a Ness clone? *takes shelter*

Let's back up for a second. I'm sure the majority of you have heard about the theory that the Super Smash Bros. franchise being modeled after series creator Masahiro Sakurai's life.  I have always had a hunch that maybe some of the game's themes and characters were pertinent to the creator's life.
In the first Smash game for the Nintendo 64, the opening cutscene depicts a child bringing his toys to life in his bedroom to make them fight. Therefore, we can assume that the Smash franchise takes place in a child's imagination. With each entry in the series, the child gets older and becomes more mature. For instance, the characters were depicted as being plush toys in the first game, and became action figure-like statues in the later entires, giving the player the sense that the child was growing up.  Fittingly, Sakurai grew up with Nintendo, so this child could represent him and his progression through his childhood.
And then we have the series' main antagonist, Master Hand. He is the final boss if the player runs through Classic Mode. It seems rather strange that in a world full of Nintendo baddies, that a disembodied hand is the main villain. Well, in the Smash Bros. universe, Master Hand represents creation and ultimate power. He can be interpreted as representing Sakurai's desire to create. It makes even more sense if you look at the N64 opening cutscene, considering that a hand is the one making all the toys come to life and fight, much like Sakurai did when he created the series.
But, then we have Master Hand's alter ego, Crazy Hand. He's the complete opposite of Master Hand; he's sporadic, unpredictable, and erratic. Crazy Hand made his first appearance in Melee, which isn't a coincidence. The development of Melee was a difficult one for Sakurai. He reflected on the experience in a column he wrote for Famitsu magazine:

"On a personal level, Melee had an extremely grueling development cycle. Some of my other games did, too, but Melee sticks out far ahead of the pack in my mind. I worked on that game for 13 months straight, after all, without a single Sunday or holiday off that whole time. During parts of it, I was living a really destructive lifestyle -- I'd work for over 40 hours in a row, then go back home to sleep for four."

Sakurai has been quoted saying on multiple occasions that he dislikes making sequels, so Crazy Hand could represent that feeling. Crazy Hand's trophy info in Melee even mentions his desire to "destroy one's own creations". Since Melee was the first Smash sequel he made, this interpretation of Crazy Hand makes sense.

Crazy Hand could represent Sakurai's desire to break free of making Smash sequels and move on to other projects
Moving onto Brawl, we see Master Hand be under the control of a strange character called Tabuu in the Subspace Emissary story mode of the game. By definition, something that is "taboo" is not of the norm for society, such as playing with toys. By this time, the child is now in young adulthood, so playing with toys is seen as unacceptable. Tabuu represents adulthood and the judgement of society, and that's reflected in his appearance. He often has his arms crossed, almost judgmentally, closed off to the world. Not to mention that the fight against him is grueling, much like the fight against society and adulthood is in real life. 

Tabuu cold represent adulthood and society's judgement
In the latest installment of the franchise, Master and Crazy Hand make appearances again. However, if you face off against them on a high difficulty, they become Master Core, an insanely hard final boss that can take multiple forms. If you manage to defeat Master Core, he becomes a defenseless ball, emblazoned with the Smash Bros. logo. In this state, Master Core can't attack or hurt you, unless you take too long to defeat him, in which he will self destruct and kill himself anyways. This could represent Sakurai giving us one last hard fight, and once defeated, allowing the player to end him. He's willingly surrendering himself to the player, and to defeat.

Fierce Deity Link faces off against Master Core in the 3DS version


Sakurai has said that the two Smash Bros games he developed for Wii U and 3DS may be the last games he develops for the franchise. In an interview done with Game Informer he discussed his difficult position with developing another Smash game:

"I can't positively declare there won't be [another Smash Bros. game]. With both Melee and Brawl, I made those games with the thought that there wouldn't be any more sequels. Thus, I really can't deny the chance for another. However, as for myself, I don't think there will be. And yet, despite that, I also have trouble picturing someone else taking my place."

It's no secret that Sakurai is probably one of the most dedicated game developers out there. He works impossibly hard to produce the very best games possible. As a result of that dedication, he sets a higher and higher standard for himself, which he compares to a noose tightening around his neck. Creating the Smash Bros. games has taken a very big toll on him, but it's still very understandable that he would have trouble leaving a franchise that he himself created and has worked so hard on. But, as was evident in the inclusion of Master Core, it really does seem that he intends on leaving the franchise, despite being stuck between a rock and a hard place.
Perhaps relating Master and Crazy Hand and Master Core to Sakurai can seem like a bit of stretch, but the franchise really is his baby, and they say that you write about what you know, and I think the same goes for him.

So what does this have to do with the inclusion of fan-requested characters?

Well, this is the first time the developers have done something like this. It seems to me that they're possibly trying to prolong the life of the Wii U and 3DS versions by adding more and more content. Could it be possible that they're doing this because these games might be the last? With the series' creator possibly leaving, it seems plausible to me.
Sakurai himself said that he couldn't see the series continuing without him. He's set a pretty high bar for anyone who comes after him, so it remains to be seen if anyone could live up to the legacy he's already created. All good things must come to an end, after all.
On the other hand, Smash Bros. is one of Nintendo's most successful and well-loved franchises. If Sakurai were to leave, they'd probably find someone else to take his place. Not to mention that in today's day and age, it's very common for developers to add content in the form of DLC to their existing games. Perhaps Nintendo is just keeping up with the times.

Take a break, Sakurai, You deserve it.

However, when I was playing the Wii U version, I couldn't help but see the signs of Sakurai's decision to leave and pay homage to the other games. The different menu themes of previous games play, and the credits theme is a mashup of all the previous Smash Bros. theme songs. I can't help but feel like that's a nostalgic goodbye of some sort. Whether it's a goodbye to the creator of the series, or to the series itself, that remains to be seen.

Be it the end of the series or not, I think Super Smash Bros. for 3DS and Wii U will be the Smash games that we will play for a very long time. After all, there was a 6 year gap between Melee and Brawl, and an 8 year gap between Brawl and the current versions. And with Nintendo's new console on the horizon, who knows what the future has in store for the Smash Bros. franchise.

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Thanks for reading! I love to pick apart my favorite games (as does Game Theory), so everything I talked about is how I (and many others) interpret the game. What do you guys think? Is the Smash franchise coming to end if Sakurai leaves? Why or why not? What are some characters you'd like to see be added to Smash?

Monday, December 22, 2014

Lucina is the Greatest Nintendo Princess Ever

Recently, I did a guest post about why Gen 3 is my favorite generation of Pokémon for my cousin's blog, TheEmolgaEditorial. In return, he wrote a blog for me about why Lucina from Fire Emblem: Awakening is such a great character. I hope you guys enjoy his blog; he's a fantastic writer, and if you enjoyed this post, you should go check out his other stuff here.



If you're new to the Fire Emblem franchise (or perhaps never heard of it before Smash Bros), you probably were baffled when it was announced earlier in the year that Lucina, a major character in the newest installment to the series, Fire Emblem: Awakening, would be joining the chaos of the Nintendo battle royal on the 3DS and Wii U. Her overall reception by the community was reletively cold, and she hasn't been openly embraced as anything short of an outcast character to regulars. I suppose it shouldn't be a surprise that most players do not see her as much more than a clone of Marth and a cash in on a relative title Nintendo made. I've heard people say Lucina was too confusing of a character to understand and that she wasn't really appealing because of this. That view is rather ironic because all of the confusion around her complexity really make her one of the greatest crafted characters, if not the greatest, in gaming.


This article is filled with Fire Emblem: Awakening spoilers. If you haven't played this game yet, go do it right now. Don't let me ruin the amazement. You won't regret it.

One of the things that has to be stated early is that the extensive detail put into the characters in Awakening leaves a rather open forum for impressions to be made as every play through of the game will leave you with differently developed characters and people whom they value more than others. To decide on one tale would be missing the point of the game. What one may experience from the body of work might differ from another. The best way to describe it would be excitingly artistic in design.
When you play every time, however, there will be one character who remains relatively the same. Lucina is so complex that her actual description in game defines her as enigmatic. To bring the full strength of her to light, it has to be seen in order of how it is experienced for the character. The very experiences she has in the game's story makes the other fighters in Smash pale in comparison.



There is no hiding it; Lucina has been through a hellish life full of disaster, despair, and crushing odds. Long before her birth, her aunt and queen of the land she is raised, Emmeryn, was tragically assassinated. This resulted in creating the first domino to fall, birthing her into a world of war and eventual doom. Her parents are murdered and she is thrown into leading a crumbling humanity to defense from the horrors of Grima, a huge dragon of crippling strengths. The hand dealt is devastating to the young woman, and every moment she fights with the deaths of her family and people on her shoulders. The biggest shock of it all is this all happens to Lucina before the events of Fire Emblem: Awakening (or technically after. Or during?).
The player isn't really introduced to Lucina in a traditional matter. Lissa, another one of her aunts, is about to be killed by a monster as woods are light aflame. In an epic fashion, a figure emerges and rescues her, claiming the name “Marth” (rather hilarious seeing as everyone calls her that in Smash anyways). For the first two acts of the game, Lucina isn't even known as Lucina. She's a tortured future teller who distances herself from everyone else and painfully wishes to spend time with her parents she loves dearly and lost awfully with the most convincing maturity. She even duels with her father at one point, which when you take a moment at the end of the journey, you realize just how daunting that must have been on her.
Truth be told, everything that needs to be said with Lucina's character can be best described in the most emotional and powerful moments of the game. Accidentally slipping out the word “Father” while talking to Chrom, Lucina leads the king back in private to confess who she actually is. It is revealed that to increase morale of her people in the ruined future, she donned the identity of Marth and fought desperately. Attempting to open up to her father, she says she is his daughter, but it initially is fruitless as he denies it all. As he realizes she has the same indistinguishable brand on her eye, every bit of weight on her shoulders is released. It's so powerful you have to see it yourself:



When Lucina wins a match in Smash, one of the things she proclaims is “Father...I won.” in a heartbreaking fashion. All she wants in life is to fight in her family name and represent the love she was brought up with to the fullest ability. Her self-doubt is subtle, but the name she fights with before hints at her yearning to be strong enough to fight. A blurb from her talk with Chrom in this scene hits home incredibly hard (almost as hard as that cutscene did):

I prayed to the Hero-King for a small part of the strength he used to save the world. But I need this subterfuge no longer. I choose to fight as Lucina now. The name that reminds me of the strength in the man and woman who chose it.”

You just don't see character speech like that in most video games, especially not from Nintendo. If you choose the Avatar (AKA Robin) as her mother, Lucina tasks herself with the burden of ending her mother's life to save Chrom and the world as the Avatar turns on him and brings the end of the world in her future. It might be a pre-determined outcome, but the emotion is still high and the reactions by Lucina are gripping.


Nintendo has a way of crafting very appealing characters in their games to deliver the worlds. For example, the appeal of playing as Link in the Zelda franchise is that he is a silent protagonist and it is easiest used as a surrogate for the player to place themselves in the world of Hyrule. It's a safe way to ensure the player enjoys the narrative. In complete contrast, Fire Emblem: Awakening gambles high with doing fully realized characters and minute details. It isn't better projected than with the “Warrior From a Doomed Future” (I'd go as far as calling her the Princess From a Doomed Future).

Tuesday, November 25, 2014

My Top 10 Favorite Pokémon!

Hello everyone! With all the Pokémania going on right now in light of the release of Omega Ruby and Alpha Sapphire, I decided to list my favorite Pokémon. It was really fun to go through all the Pokémon I've used throughout the years and decide which ones were my favorites. I love these Pokemon for unique reasons, so it was difficult to rank one particular reason over another. Anyways, without further ado, here are my top 10 favorite Pokémon!
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#10. Aurorus

Ever since I was a kid, I've always loved dinosaurs. Growing up, I even wanted to be an archaeologist. As a result, fossil Pokémon have always held a special place in my heart. The idea of taking a rock and reviving it back into a living creature has always intrigued me. Out of all the fossil Pokemon, Aurorus is my favorite. Aurorus' design is based off of the aurora borealis, commonly referred to as the "northern lights". The northern lights are a phenomena that occurs when solar winds emitted by the Sun come into contact with elements in the Earth's atmosphere, creating colorful streams of light in the night sky. Aurorus' sail (the flaps on its head and neck) lights up in a similar way, which is a really striking feature that is unique to Aurorus. It's always been a dream of mine to see the aurora borealis, and for me, Aurorus in an embodiment of that dream. Aurorus is also such a beautiful Pokémon in general. From its cool blue color, to its colorful sail, to its pretty diamond-like ice crystals, to its elegantly curled tail, Aurorus has an awesome design. 

Aurorus' beautiful sails in action. Did I mention that its shiny coloring (pictured) is s super cool as well? It trades its normal blue coloring for a pretty snow-white color.
However, the reason it's at number 10 is because of its typing. Aurorus is a dual Rock/Ice type, making it 4x weak to Fighting and Steel. It altogether has 6 weaknesses including one of its own, Rock. I just find it really ridiculous when a Pokémon is weak to itself, and its's something that I think really hinders Aurorus' potential. When I see Aurorus, I feel both happy and sad because while it is a really gorgeous Pokémon, it's not really viable in battle at all. Since nobody will use it in battle because of its awful typing, its cool design kind of goes to waste. However, it does have a good ability, Refrigerate, which turns Normal type moves into Ice type moves. It also has Snow Warning as a hidden ability, which summons hail when it enters battle which can then chip away at your opponent's HP. I hope that maybe in the future, Game Freak will realize the injustices it put upon Aurorus and make it more battle-friendly so that it can have a chance to kick butt and look gorgeous at the same time.


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#9. Lapras


My love of Lapras began when I played through Yellow as a kid. The only way to obtain Lapras in Red, Blue, and Yellow was to receive it from a person working for Silph Co. As a result, Lapras has always felt really special and rare to me. Lapras is described as being kind and gentle, and enjoys ferrying people across the sea on its back. In Gen 6, it got its own surfing sprite which makes it all the more special to me. Being able to see my Lapras as she carried me across the seas of Kalos made me feel even closer to her.

Me and my Lapras, Caspian, in Azure Bay!

Despite being characterized as gentle, Lapras can hold its own in battle. It has the highest HP of any non-legendary Ice type Pokémon, and it can learn a plethora of useful attacks, including many of the one hit KO moves. The reason it's at number 9 is because I don't really use it much in battle because there are other Water types I like more that will be revealed in this list! However, Lapras will always hold a special place in my heart no matter what. 

The fact that Lapras is also really cute affects why I like it so much!



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#8. Ninetales



There are a multitude of reasons why I like Ninetales. Firstly (and most shallowly), it is obviously a very beautiful Pokémon. Secondly, the Pokédex entries about it have always fascinated me. In various Pokédex entries, Ninetales is described as being vengeful, intelligent, and able to live for 1,000 years. It is also said to have the ability to read and control minds and lay curses on those who mistreat it. Another reason I like Ninetales is because of an episode of the anime that really intrigued me. In the episode titled "Just Waiting on a Friend", a 200 year old Ninetales creates illusions in order to lure Brock into being its new owner since its old one left it. In the episode, Ninetales is shown to have telekinetic powers, which I think is pretty cool.



Ninetales is also one of those Pokémon whose shiny coloring is just better than their normal coloring. Shiny Ninetales is a grayish blue color with blue-tipped tails; what isn't there to love? Ninetales' design is based of off the Japanese mythologic creature, the kitsune. According to Japanese legend, foxes (which are what Ninetales is based off of) that grow more than one tail are said to have mystical powers and long lives. Eventually, these long living foxes take on a spirit form, which is perhaps why Ninetales can learn Ghost and Psychic type moves. 
The reason why Ninetales is only at #8 is because, like Aurorus, I think it has untapped potential. Both Vulpix (its prior evolution) and Nintetales are version exclusive to Blue, while their counterparts, Growlithe and Arcanine, are exclusive to Red. Arcanine is more offensive, while Ninetales is more defensive. This may just be my bias talking, but I'd like to see Ninetales get a boost, or maybe even a dual typing in the future, considering that Arcanine is considerably more powerful. I think Ninetales could easily be either a dual Fire/Ghost type or Fire/Psychic type. I'd also like it to be able to utilize healing moves like Morning Sun (which Arcanine has access to). As it stands, Ninetales is the only Pokémon besides Groudon and Mega Charizard Y to have the ability Drought, which is a pretty good ability in my opinion. A Drought Ninetales can instantly use Solar Beam without charging up which can make quick work of pesky Water types that stand in its way. Ninetales is easily my favorite Fire type Pokémon, and one of my all time favorites in general.
Also, its attack animations in X and Y are super cool

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#7. Ampharos



Next on the list is Ampharos. Not only is Ampharos really cute, but it can pack a punch as well. Amphoros is a really versatile Pokémon, as it can learn both Bug and Rock type moves by leveling up. Even better is the fact that Ampharos has good stats, and can take a hit. It can also Mega Evolve into the ultra fabulous Mega Ampharos, and gain even more power along with a dual Electric/Dragon typing. 


Plus, just look at it! Ampharos is happy all of the time; it is guaranteed to put a smile on your face! It also has a really cool shiny coloring, which again is one of those Pokémon where the shiny coloring is better than the original. In fact, I'm working on breeding a shiny Mareep to evolve into an Ampharos. Overall, Ampharos is an awesome Pokémon with an awesome moveset with an awesome design to boot.

What's pink and blue and happy all over? That's right! Shiny Ampharos!

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#6. Politoed




There are a number of reasons why I like Politoed so much. Politoed is one of my friend's favorite Pokémon, and as a result, it became one of mine. Whenever I was sad, my friend would send me gifs of Politoed clapping happily and carefree like it does in the anime, and it would instantly cheer me up. Politoed's cute face coupled with its happy-go-lucky attitude puts a smile on my face every time I see it.

Politoed is adorable

Not only is Politoed insanely adorable, but it's a good Pokémon to add to your team as well. Politoed is the only Pokémon besides Kyogre to have access to the ability Drizzle, which summons rain when the Pokémon enters battle. The presence of rain speeds up Water type Pokémon with the ability Swift Swim, Water type moves are 50% more powerful, Fire type moves are weakened by 50%, and it gives the moves Thunder and Hurricane 100% accuracy. Politoed has it all: good stats, a good hidden ability, good move pool, and good looks!

My Politoed, Pauly!


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#5. Gardevoir


Really, I should say that the entire Ralts line is one of my favorites. All 3 Pokémon look so unique and alien-like, which I love. I am a huge fan of sci-fi, and the Ralts line's design plays into that. But, I had to choose Gardevoir as my favorite from the line because there is so much mystery surrounding why it looks the way it does. There are many theories surrounding what inspired Gardevoir's design. It is said to be based off of a principal dancer, or the highest ranking dancer in a dance company. Principal dancers can be either male or female, which may explain why Gardevoir's gender ratio is 50/50 despite looking so feminine. Its pre evolution, Kirlia, is a Pokémon that closely resembles a ballerina, which goes along with the principal dancer theory. It is also said to be based off of a Japanese paper doll, or even a guardian angel since its Pokédex entries say that it'll give up its own life to protect its trainer. Gardevoir is also said to be based off of knights since its Japanese name is Sirknight. Gardevoir also appears to be wearing a masquerade mask, which brings us back to the dancer theory. In my eyes, Gardevoir is the perfect combination of chivalry, grace, and mystery.














Can you tell that I love shiny Pokémon? Gardevoir's shiny coloring gives it a blue head instead of a green one, and a red chest instead of a pink one. What's even cooler is that its Mega form gets a sleek black coloring instead of white. It's a dream of mine to have a shiny Gardevoir with the move Hyper Voice. Why? Because with Mega Gardevoir's ability Pixelate, the Normal type move Hyper Voice becomes a STAB Fairy type move with 175 base power and 100% accuracy. Hyper Voice also can hit multiple targets at once. In short, Mega Gardevoir is a force to be reckoned with. Another reason I like Gardevoir is because it has two of my favorite types: Fairy and Psychic. Both are really versatile types that come in handy, especially when they're put together. Since Gardevoir is a Psychic type, it can easily take down Poison types that threaten it. It is also a Fighting type's worst nightmare considering it has both Fairy and Psychic to deal with when faced with Gardevoir. Also, whenever I played through the Gen 3 games, I would always use a Gardevoir, so it has been a staple of my Pokemon adventures for years, and will continue to be for years to come.

My Gardevoir, Adivina! "Adivina" means fortune-teller in Spainsh

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#4. Dragonite


Sure, people may think Dragonite looks goofy, derpy, and a little chunky, but that's precisely why I like it. Dragonite was the original Dragon type Pokémon, and is also a pseudo-legendary with a hefty 600 base stats. It also has a really useful hidden ability, Multiscale, which halves all damage taken if Dragonite is at full HP. Give Dragonite the move Roost and Leftovers and you'll have a bulky attacker on your hands. Dragonite packs a lot of power and still manages to look cute and kind. According to the Pokédex, Dragonite circles the world's oceans searching for people who need rescued. Dragonite is also said to be really intelligent. Coincidentally, Dragonite is also one of my friend's favorite Pokémon as well. He has a giant Dragonite plush that would be present during our gaming sessions no matter what. I have very fond memories cuddling with Dragonite in both the real world and in the game in Pokémon Amie.


I also love how Dragonite was portrayed in the very first Pokémon movie, Mewtwo Strikes Back. Dragonite acted as a mail deliverer. I love his cute little mail bag and how he flies so gracefully. I also recently bred a 5IV Multiscale Dragonite in X, so it has been a fixation of my Pokémon experience as of late and will continue to be for some time.

My 5IV Multiscale Dragonite, Comet!
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#3. Milotic


Milotic is said to be the world's most beautiful Pokémon, and I am inclined to agree. Milotic is said to be the counterpart of Gyarados, as they both have the same amount of base stats, 540, and evolve from weak fish Pokémon, as Gyarados evolves from Magikarp and Milotic from Feebas. However, while Gyarados represents the transition from weak to strong, Milotic represents the transition from ugly to beautiful, which is one of the reasons why I like it so much. For me, Milotic helps me realize that no matter how many flaws you may have, you can overcome them and still be beautiful. I've struggled with self-confidence issues my entire life, and seeing Feebas evolve into Milotic gives me hope. Another reason I like Milotic so much is because of how rare it was to have one in the original Gen 3 games. Feebas (its pre-evolution) could only be caught on Route 119 in 6 random fishing spots along the river that runs through it. Not to mention that the only way to evolve Feebas into Milotic in Gen 3 was to max its Beauty condition, which took a lot of time, dedication, and Pokéblocks. I can only imagine how surprised people were when their shabby old Feebas evolved into gorgeous and elegant Milotic!

A golden Milotic statue appears in the Parfum Palace in X and Y. I would love to have one of those for my secret base in Alpha Sapphire!

In the Pokédex, Milotic is described as being able to calm combative spirits with its beauty. If only Milotic existed in real life; there'd be no more wars! However, even though Milotic is described as being peaceful, it can hold its own in battle. It has high Special Attack and Special Defense along with a high HP stat. It also can learn Recover, meaning that Milotic can be a bulky, self healing Special Attacker, and a useful addition to your party. I give my Milotic a Shell Bell, which heals a little bit of HP every time it lands an attack.  My Milotic has the ability Competitve which raises Special Attack when any other of its stats are lowered. Milotic also has a useful hidden ability, Cute Charm, which can cause the opponent Pokémon to fall in love with Milotic when it lands a hit on it. Milotic doesn't really need Cute Charm though because its so easy fall in love with regardless.


My 6IV Milotic, Rutela!
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#2. Absol

Absol and Mega Absol

Absol is known as the Disaster Pokémon. Absol only appears before people to warn them of a incoming natural disaster, and as a result, people think Absol is the one who causes the natural disasters. In reality however, Absol is just misunderstood. I can relate to Absol because I'm always afraid people will judge me or misunderstand me. Also, I'd love to have an Absol in real life because I'm really scared of natural disasters like tornados and hurricanes, so being able to have an Absol to warn me ahead of time and keep me safe would be ideal. Mega Absol looks like it has wings, so in a way, I feel like it is like my guardian angel whenever I use it in battle. Speaking of battle, Absol is a force to be reckoned with. It has really high Attack and Speed stats, meaning it has the potential to be a good sweeper. Combined with its ability Super Luck, it can land critical hits easier and take out anything that stands in its way. Also, Absol is a really cool looking Pokémon. It looks menacing, but at the same time, it's really fluffy and cute as well. As a result,  Absol will always be one of my favorite partners. 

My Absol, Sombra! "Sombra" means shadow in Spanish.

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#1. Mawile


Mawile is a tiny Pokémon that packs a huge punch. Mawile is known as the Deceiver Pokémon. It lures people in with its cute face, and then bites with its relentless jaws. It may be easy to underestimate Mawile because of its small size and adorable face, but you'll be sorry that you did. Mawile may be the shortest of all the the Mega Pokémon, but it has the highest base attack stat of any Pokémon at a whopping 678 due to its ability Huge Power. Mawile also has probably my favorite typing ever which is Fairy/Steel. With a dual Steel typing, Mawile gets all the perks of a Fairy typing without the disadvantages. Mawile has 2 weaknesses, is immune to 2 types, and resists 9 types. Mawile can take a punch and deal one out as well. I see a lot of myself in Mawile because I am also very tiny and people tend to underestimate me.

My shiny Mawile, Mentira! "Mentira" is Spanish for liar.



Mawile's design is based off of a Japanese legend. The Futakuchi-onna is a Japanese monster that is a woman with two mouths. Japanese mythology or not, Mawile will always be a legend in my eyes
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Well, I hope you guys enjoyed reading about my top 10 favorite Pokémon! I plan to do more Pokémon top 10s in the future, so stay tuned!

Saturday, November 1, 2014

Heeere's Rachel! I'm back!

I'm back! Expect to see lots of posts about both the new and old Pokemon games

Hello everyone! I'm excited to announce that I am back! It's been a crazy two or three months with me being a freshman in college away from home. I think I've finally gotten the hang of things, and you all can expect to see more posts from me soon.
It's finally November as well, the month that we Nintendo fans have all been waiting for. ORAS and Smash Wii U are going to be upon us in just a few weeks now. Also, I'll be on Thanksgiving break here in a few weeks, so I'll definitely be able to play ORAS when it comes out. In fact, I got the special demo version and I'll be reviewing that as soon as I finish up this post.
There are a few ways this blog is going to change. Firstly, I won't be posting daily easter eggs anymore as it is too hard for me to keep up with them. However, I may start it up again over the longer breaks like winter, summer, and spring. I also don't have a Wii U (yet) as a result of me being a poor college kid but I will definitely be buying one as soon as I can...hopefully before the end of the year (fingers crossed!). So, I won't be able to review the new Smash when it comes out, unfortunately. So as a result, expect to see reviews/posts about older games.
That being said, I plan on doing a bunch of Pokemon posts celebrating the release of ORAS. I'll be doing reviews of the old Gen 3 games, listing my top 10 favorite Pokemon, and I'll be reviewing the new game, of course.
I've missed blogging so much and I'm so excited to get back into it! Thank you all for being so patient with me, and happy gaming!

Saturday, August 23, 2014

Daily Easter Egg #29: Samus' Ship in Donkey Kong: Tropical Freeze

One of the greatest parts about Nintendo is how creative they get with making cross-game references. Every main title Nintendo game has some reference of some kind to the rest of the world of their magical games. Today we are exploring the deep jungles of Donkey Kong: Tropical Freeze to find such reference.

Swinging and bashing your way through a level in the game, you might go right past this easter egg if you aren't looking for it. The egg has the same shade as the background, so it actually took me a little bit to see it, myself. Looking by a tree at one point, you can see Samus Aran's spaceship from the beloved Metroid series. The space hunter must have had a pretty big bounty to invade the world of DK and friends.


Wednesday, July 30, 2014

Princess Ruto is a Playable Character in Hyrule Warriors!

She'll break her enemies' resolve with guilt and insults.


I realize that this is kind of old news by now, but I wanted to make a post anyways because I'm super excited. The Zoras are my favorite race in The Legend of Zelda, and Ruto is my favorite character  in Ocarina of Time, so I'm so stoked she'll be making an appearance in Hyrule Warriors and representing the Zoras. She will fight alongside a slew of other characters from The Legend of Zelda series including Midna (another one of my favorites), Fi, Darunia, Sheik, Impa, and of course, Link and Zelda.  She is also yet another female character that has been added to the roster, something that I'm also very excited about. I'm sure all these ladies will be kicking butt and taking names when the game releases on September 26th, 2014 for North America, August 16th for Japan (lucky ducks), September 19th for Europe, and September 20th for Australia.
In the trailer released that features Ruto, she uses various water themed attacks, including trapping her foes in a bubble of water which she then enters and brings the pain. She gets her power from the blue orb on her right wrist called the "Zora Scale". She is also shown being carried into battle, which is a reference to Ocarina of Time, of course, where she is carried around by Link in the dungeon called Jabu-Jabu's Belly.
I can't wait to see what other characters will be added to this game's already amazing roster. Even more, I can't wait to play it this September!

Watch Princess Ruto's trailer here!

Monday, July 28, 2014

The Many Reasons Why I'll Always Be a Nintendo Fan



Nintendo was pretty much top dog (or should I say top Nintendog?) back when gaming was in its infancy, and their only real competition at the time was Sega. Nowadays, the market is more divided, and they’ve got the likes of Sony, Microsoft, and even the PC gaming market to worry about. The fanbases for each system are just as divided. When I tell people that I am a Nintendo fan, the reactions tend to be as random as the mini game selection in Mario Party. On one hand, there are people who grew up with it like I did, and they tend to agree with me. On the other hand, there are people who think Nintendo is for babies and gamers who like rehashes of the same games year after year. My brother is one of the latter, and he often asks why I remain a fan even though I’m not a kid anymore. Well, the answer to that question is both simple and complex—much like Nintendo games themselves.
Take Pokémon for example; it appeals to players both young and old, casual and hardcore alike. Games like these grow up with you because they remain relevant and playable no matter what age you are. When you were young, much akin to one Youngster Joey, romping through the tall grass in your super comfy shorts, you probably played through the main storyline of Pokémon, trained a decent team, and beat the Elite Four and that was it. The core gameplay of Pokémon is simple enough for younger players to enjoy. But when you go back and play Pokémon again as an adult (and you're more Cool Trainer than Youngster) you find that there's elements to the game that are geared towards more mature players.  EV training, IV breeding, competitive battling, and shiny hunting are more complex aspects Pokémon that are challenging enough to keep even the most hardcore Pokémon masters entertained.  The reason why Pokémon is loved by so many people is because it was designed with a large, multi-generational audience in mind—much like many other Nintendo games.
Pokémon appeals to all ages, no matter how weird your friends think you are for playing it.
I love how Nintendo games are often bigger than themselves and bridge the generational gap. It's a prime example of excellent game design when the game can remain relevant and enjoyable no matter what age you are. It becomes less about sales and doing what's mainstream and more about gameplay; that's how they stay afloat as a company and continue to have much success. In fact, Eiji Aonuma, producer of The Legend of Zelda series, says that he doesn't pay attention to sales when creating a new Zelda game; he'd rather focus on memorable gameplay. The same rings true for the design of many other Nintendo games too. Whether you're playing with puppies, saving Princess Peach for the 1000th time, giving a hand in the toilet some paper in exchange for a questionable heart piece, or saving the galaxy by committing mass genocide, you're having the time of your life doing it because it's a Nintendo game and that means awesome gameplay. Many people criticize the company saying that they don't invest enough in next gen graphics or more mature gameplay. However, Nintendo argues that the graphical styles and gameplay mechanics they choose set them apart from other companies, and I think that's true. Look at how people criticized The Legend of Zelda: The Wind Waker when it first came out for looking so childish. Now, 10 years after its release, even the normal, non HD version cell-shaded graphics for the Gamecube still look excellent. That was a smart move on the developers' part; not many games from 2003 look as good as The Wind Waker.  In terms of gameplay, Nintendo games usually aren't on the violent side, which is why some people say their games are for babies. I disagree—a game doesn't have to be violent to be fun. I've had more fun playing Animal Crossing than Grand Theft Auto. Many may criticize the Nintendo formula, but there's no doubt that it works. Part of the reason why it works so well is because of the amazing team of developers, directors, and presidents that Nintendo has.


Just a hand in the toilet, nothing to see here.
Seriously, who could not love the likes of Shigeru Miyamoto, Reggie Fils-Aime, Satoru Iwata, and Masahiro Sakurai (to name a few)? I love how involved these guys get with the fans. You can really tell that they love what they're doing, and how passionate they are about their work. They're also the kind of people who listen to what their fans want as well. Heck, it even says so on the Nintendo of America twitter page that they listen to the fans. Because these guys are so present in the public eye, it really makes you feel as if you're part of the Nintendo family and that you know these guys personally (or that you'd really like to)! I love how that because the higher ups at Nintendo are larger than life, it really gives the impression that they love the the games and the company as much as you do and that provides to the fans a real sense of involvement in the company itself. It's just nice to know that they care as much as the fans do. You get the whole experience with Nintendo, and there's nothing else like it in the world.
Shigeru Miyamoto, Satoru Iwata, Reggie Fils-Aime, and Masahiro Sakurai, everyone

To me, both Nintendo as a company and the games they produce are just so magical (although I don't know how it gets very much more magical than the picture above). Who could ever forget the first time they heard the iconic Mario Bros theme song, or when they received their very first Pokémon, or when they stepped foot into Hyrule for the first time? Nintendo games are all about the overall experience, and their games more often than not have a lasting impression on all who play them. Takashi Tezuka, one of the developers of the upcoming Wii U title, Yoshi's Wooly World, said something that really struck me. He said in a developer diary that he wanted to create a game that brings a smile to your face just by owning it. That to me is just so wholesome, and I don't think there are many other gaming companies who take as much pride in their games as Nintendo does. And the fans are the same way—we proudly stand by Mario, Yoshi, Samus, Link, and even Wario—and he smells like garlic and B.O. It's a great time to be a Nintendo fan right now, even though people have been quick to start predicting its demise (Amiibo Apocalypse anyone?). Fans stick by the company in the good times and the bad—just as they were there to cheer us up when we were down as kids and even as adults. No, Nintendo isn't going anywhere soon, and as they displayed at E3, effectively winning and stealing the show, they have a lot in store for the future. I guess maybe the biggest reason why I'll always be a Nintendo fan is because they're always moving forwards, never giving up, always innovating, and continuously proving people wrong.