Wednesday, August 6, 2014

Daily Easter Egg #13: FireRed and LeafGreen's "Buggy" Easter Egg

I think they need to hire a new landscaper...

This area in Pokémon FireRed and LeafGreen called "Pattern Bush" is located just a little north of Fortune Island.  It's pretty strange looking when you walk through it during normal gameplay, and only bug type Pokémon can be found here. When seen from above, it's pretty obvious that this grass makes some sort of image, or dare I say, pattern. While the trainers there speculate that this area's strange look is some indication that treasure is hidden there, the developers at Game Freak had a completely different intention when designing this area.
As it turns out, the grass is supposed to look like a circuit board from the original Red, Blue, and Green cartridges. And as for only bug type Pokémon being found there, it's a reference to how buggy the original games are. At least the developers can acknowledge that the original games are less than perfect (I'm looking at you Genwunners)!

(Source 1Source 2)

Tuesday, August 5, 2014

Daily Easter Egg #12: Mario Paintings in Ocarina of Time

The Royal Family must vacation in the Mushroom Kingdom



When you meet Princess Zelda for the first time in Ocarina of Time, paintings of characters from the Mushroom Kingdom can be seen through some of the windows in the courtyard! Paintings of Mario, Yoshi, Peach, and Bowser can be seen hanging on the wall if you play around with the camera enough.
This easter egg also translated into the version for the 3DS. Instead of individual paintings on the wall, there is now a scene from New Super Mario Bros.

How the easter egg appears in Ocarina of Time 3D

(Source)

Monday, August 4, 2014

Daily Easter Egg #11: Animal Crossing's Alien TV Channel

That's not Gulliver...

In Animal Crossing: New Leaf, various shows or "channels" will appear on T.V.s in the game at certain times. If you watch T.V. at 3:33AM on Sundays and Mondays, an alien message will appear on screen. It only lasts a minute, and will revert back to static at 3:34. If you want to see the strangeness for yourself, click here.
This isn't the first occurrence of aliens within the Animal Crossing universe. In both Wild World and City Folk, Gulliver would ride around in a UFO and appear in the player's town.

Gulliver and his crash-landed UFO

(Source)

Concerning Girl Gamers and Girls in Games


The many stigmas of being a girl who just happens to play games 
Considering that 45% of people who play games are female, it surprises me that the term "girl gamer" has so many negative connotations attached to it.
Many (though not all) stereotypically claim that girls who identify as "gamers" are either looking for attention from guys, or that we only like "girly" games, or that we aren't "real" gamers because we only play these so called "girly games". Girl gamers can also be a sort of "fantasy" to some people because apparently we're so rare and desirable. In reality however, we're everywhere. The truth is that lots of girls play games, but some are just afraid to say so for fear of having these stereotypes applied to them. It was only recently that I started to apply the term "gamer" to myself. I had held off doing it for so long because I was afraid of what people would think or say. Then I realized that by hiding, I was only helping perpetuate the stereotype of "the girl gamer".  So, I decided to delve into the issue further, and analyze it from the inside out, starting with how games are made.
As of right now, most of the people who make games are male. Only 11% of game designers are female. As a result, most games are geared towards male gamers. Some examples of such games are Halo and Call of Duty. Now, this doesn't mean that these games are only for boys and that girls don't play these games, because they do. Nor are these games bad just because they don't appeal to girls very much. However, since these games are designed by males with males in mind, sometimes this can drive girls away from playing them. Since girls aren't really involved in the development of games, women seemingly aren't "present" in the gaming world, hence why some people are surprised when a girl calls herself a gamer. Gaming right now is a man's world, and sometimes it can be difficult for a girl to find her place in it.
 Some of the solutions I've heard to solve this issue are along the lines of making games that appeal solely to women. I don't agree with that at all. Girls (at least older ones) don't want their games coming in bright pink boxes straight out of a Barbie commercial. I think developers should make games that appeal to both genders. That way they can make one game that everyone can relate to and enjoy rather than spending more money making two separate games. I love games where the player gets to design their own character to be either male or female. I think implementing character customization is a great way to make games more appealing to everyone. I think the easiest way for companies to understand girl gamers is to treat them like everyone else. After all, many girls love games just as much as boys, and we'd just like to have the opportunity to play along and feel welcome. The industry has already started to include more leading ladies in games, and it turns out that those games have been some of the most critically acclaimed titles to date. Coincidence? I think not.


FemShep,

Faith,

and Chell, oh my!


Mass Effect, Mirror's Edge, and Portal have all featured female protagonists (or allowed you to choose to play as one, as is the case in Mass Effect). These are obviously stellar games, for more reasons than just that they feature killer leading ladies. These games prove that having a strong female main character can be a good thing, and can be just as normal as having a male main character. I love these characters because they don't carry with them the normal stereotypes that females in games often do. They don't need rescuing, they aren't helpless, and they aren't just pretty faces. These characters are paving the way for future strong female leads in games. However, it seems for every FemShep or Chell, there is the likes of Bayonetta, or Kasumi.


Bayonetta is over sexualized to the extreme 

While Bayonetta and Kasumi kick serious butt as characters, their appearances kind of counteract their roles as strong female leads. In Bayonetta's case, her over sexualized design and demeanor are literally the only character traits she has, making her only a virtual sex symbol, flat and unvaried and nothing more. I want to like Bayonetta, I really do, especially since the sequel is going to be a Wii U exclusive. The gameplay of Bayonetta is over the top and is really fun, but I just don't respect her as a character (and her legs are way too long in my opinion and they kind of freak me out; she looks disproportionate). I understand that video games are supposed to be outlets of creativity and a medium for people and developers alike to express their fantasies, but Bayonetta's design is solely based around fantasy and multiplied by 100. Most of her attacks involve her undressing herself, and she regains health by sucking on lollipops. Don't get me wrong, there's nothing wrong with having appealing or attractive characters; in fact I think most people would prefer to play as characters that don't make their eyes burn with their hideousness. However, when the only thing a character has going for them is their looks, it's not a good example of good character design.
Another character that is an awful female lead is Princess Peach. She's remained stagnant for pretty much all  29 years of the Mario franchise's existence, pretty much only filling the role of a helpless damsel in distress. She's only had one game of her own, Super Princess Peach, where her emotions dictate how she gets through the level. That's her only gameplay mechanic, which to me seems like a representation of virtual PMS. Not only is that mildly offensive, but it's also ridiculous.


Seriously, Nintendo? This is the best you could come up with?


Then there are some that are more in the middle in terms of being strong female characters. Zelda, Samus, and Lara Croft come to mind. Starting off with Samus, she used to be the epitome of a strong female lead. Then, players could unlock a scantily-clad 8-bit Samus in the game and that kind of soiled her image as a strong lead a little. Her newer renditions in Zero Suit form aren't much better. She's still a strong female lead, having single-handedly committed mass genocide against the Metroids, but I just don't understand why the developers have to make her sexy.
Samus' "Zero Suit" leaves very little to the imagination









Is this really necessary?












As for Zelda (and this greatly pains me as she is one of my absolute favorite characters in all of gaming), she often solely plays the role as damsel in distress throughout The Legend of Zelda series. While she is scores above Princess Peach, I still wish she wouldn't always be the one to be in trouble and need rescued.  I mean, she has the Triforce of Wisdom for heaven's sake! You think she'd use it once in a while to outsmart Ganondorf. I know she disguised herself as Sheik for 7 years to avoid capture in Ocarina of Time but she still got captured anyways! Also the whole entire franchise is named after her, and I think that merits giving Zelda a better and stronger role within the games. Although, in many games she does help Link take down Ganondorf, and I really like that. I like a princess that is smart, and can also kick butt and take names. Anyways, getting back to the whole damsel in distress thing; isn't having to rescue a princess getting a bit old now anyways?
Finally, Lara Croft is a strong character whose design isn't as bad now as it used to be. Originally, the creator of Tomb Raider didn't want Lara to be a sex symbol. Instead, he wanted her to be attractive for her skill and her intelligence. But then, he accidentally increased the size of her boobs by 150%, and the rest was history. Thankfully, her more recent designs are a bit more realistic.

The evolution of Lara's design.


In all, I think the video game industry has come really far in terms of how they incorporate girls in their games. I just wish developers would realize that sex doesn't always sell when it comes to video gamesgreat characters do.  The industry has more to gain by keeping females in mind when developing and designing their games. If they broaden who they market to, they can expect a bigger payoff. And as for a girl's place in the gaming worldhow about we all just be "gamers"—despite what he have downstairs?

(Source #1, Source #2)

Sunday, August 3, 2014

Daily Easter Egg #10: Portal's Cake Recipe

The recipe for Portal's famous "Black Forest cake" appears in fragments in each level





Apparently, the cake isn't a liethe recipe is right in the game! The recipe can be found fragmented and displayed alongside binary code on the computer monitors in the office levels of the original Portal game. 

The recipe calls for:

  • 1 (18.25-ounce) package chocolate cake mix
  • 1 can prepared coconut–pecan frosting
  • 3/4 cup vegetable oil
  • 4 large eggs
  • 1 cup semi-sweet chocolate chips
  • 3/4 cup butter or margarine
  • 1 2/3 cup granulated sugar
  • 2 cups all-purpose flour
GLaDOS also recommends that you decorate your cake with various garnishes including: Fish-shaped crackers, fish-shaped candies, fish-shaped solid waste, fish-shaped dirt, fish-shaped ethylbenzene, pull-and-peel licorice, fish-shaped volatile organic compounds and sediment-shaped sediment, candy-coated peanut butter pieces (shaped like fish), alpha resins, unsaturated polyester resin, fiberglass surface resins and volatile malted milk impoundments, an entry called: "How to Kill Someone with Your Bare Hands", 3 tbsp. rhubarb on fire, adjustable aluminum head positioner, slaughter electric needle injector, and cranial caps. Apparently the cake also contains preservatives, including gas and odor control chemicals that will "deodorize and preserve putrid tissue". Yum. 

In reality, however, the cake is based off of one from a bakery called The Regent Bakery and Café not too far from Valve's headquarters in Redmond, Washington. Man, now I really want some cake.

Mmm. Delicious and moist.






(Source

Saturday, August 2, 2014

Daily Easter Egg #9: Sonic CD's Hidden Message

No, that's not terrifying at all O_O
This unsettling image can be accessed in Sonic CD by entering the Sound Test mode. Players can access Sound Test from the menu screen after it is unlocked by pressing down, down, left, right, A on the controller. Once in Sound Test mode, there will be either 2 or 3 inputs for numbers. If there are 3 inputs, the numbers that will unlock this image are 46, 12, and 25. If there are only 2 inputs, the last 2 numbers will unlock the image.
When the picture is unlocked, the boss music from the North American soundtrack will play. The images in the background are apparently Sonic with a Mario face A.K.A. nightmare fuel. The most unsettling thing about this hidden image is what the text says. When translated into English from Japanese, the top line says, "fun is infinite". The middle line says "Sega Enterprises", and the very last line can be interpreted as "Majin", which is Japanese for demon, devil, or genie. Some also speculate that Majin is a play on one of the developers' names, Masato Nishimura, because he included that signature in other games as well. Whether that's true or not, it doesn't make this hidden message any less creepy. It was removed from later versions of the game as result of it scaring unsuspecting kids, and generally being inappropriate for a game aimed at a younger audience (you know, because it mentions the devil and all). These types of easter eggs creep me out the most because they're so out of place and unnatural. To see the horror for yourself, click here.

(Source)

Friday, August 1, 2014

Daily Easter Egg #8: Star Fox's Slot Machine in Space

Yup, that is indeed a slot machine in space
I mean, the idea of a slot machine in space doesn't seem as weird when you compare it to the premise of Star Fox as a whole: talking animals piloting space ships. But, there's no denying that this easter egg is probably one of the strangest Nintendo has implemented in a game to date. If you thought that the slot machine by itself was weird, think again—just getting to it is a trip.
In the original Star Fox for the SNES, there is a secret level that is not shown on the map called "Out of this Dimension". To get to this level, the player must first travel to the Hard Asteroid Belt and seek out a strangely colored asteroid and destroy it.  Releasing from the explosion of the asteroid will be a gigantic space bird, which the player must then fly in to. Once inside this outer space behemoth, the player will fly past planets with faces (this must be where the moon in Majora's Mask is from) and the background in general will be all wobbly and distorted. Paper planes and rod-things are the only enemies here until the slot machine rolls in, bringing with it a chiptune version of "When the Saints Go Marching In". In order to "beat" this boss the player must "pull" the slot machine's lever by shooting it and get three lucky sevens, which will  then cause the machine to promptly self destruct. The staff credits will roll and at the end of them the words "The End" will be all scrambled. The player can shoot and re-arrange them until the end of time because there is no way to exit this level besides resetting the game. This egg is truly one of the weirdest and creepiest ones I've seen, and it's one that is definitely worth seeing for yourself. Click here to watch a video of the level and the boss fight.

"The End" indeed. The End of Nintendo's sanity, that is


(Source)